TGameData Class
Definition
Manage the game data and have the ability to be saved/restored or started/paused/restarted
type TGameData = class(TObject)
- Inheritance
-
TObjectTGameData
- Derived
Remarks
To add new features and store other things, it's better to inherits from this class. It allow you to update thise file with the future templates updates.
Constructors
Properties
| FileName |
The FileName for this game (no path, no extension) if opened by LoadFromFile(WithAName) or it has been saved by SaveToFile(WithAName) |
| HasChanged |
Returns True if a game parameter has changed since last Clear(), LoadXXX() or SaveXXX() |
| IsPaused |
Returns True after a load() or a pausegame() Returns False after a Clear() |
| IsPlaying |
Returns True after a StartANewGame() or ContinueGame() Returns False after a PauseGame() or StopGame() |
| Level |
It's the current player level |
| NbLives |
It's the current player lives number level |
| Path |
Path to the folder where games will be saved |
| Score |
It's the current player score |
| UserPseudo |
It's the current player pseudo (if it has been asked) |
Methods
| Clear |
Used to clean current instance and reset all properties and fields to their default values |
| ContinueGame |
Start the game without clearing the game data before Use it to continue a game after a pause or loading it |
| DefaultGameData |
Get the instance of default game data as a TGameData instance. |
| DefaultGameData<T> |
Get the instance of current game data as a T instance. |
| LoadFromFile(string) |
Used to load the game data from a file after clearing the instance. |
| LoadFromStream(TStream) |
Used to load the game data from a stream. |
| PauseGame |
Call it when you pause (stop temporary) a game and want to continue it in the future |
| SaveToFile(string) |
Used to save current game data to a file |
| SaveToStream(TStream) |
Used to save current game data to a stream |
| StartANewGame |
Start the game after clearing the game data |
| StopGame |
Call it when you stop a game |