TSnakeScene Class

Definition

Delphi
type TSnakeScene = class(T__SceneAncestor)
Inheritance
TFrame
TSnakeScene

Constructors

Create(TComponent)

Returns an instance of this class

Destroy

internal use, call it only if you override it in a descendant

Properties

Methods

AddBonus
AfterConstruction

internal use, call it only if you override it in a descendant

AfterLastHideScene

Contains scene finalization called only one time (during instance destruction)

(Inherited from T__SceneAncestor)
BeforeFirstShowScene

Contains scene initialization called only one time (before the first ShowScene, after instance construction)

(Inherited from T__SceneAncestor)
DGEGamepadManager1AxesChange(Integer, TJoystickAxes, Single)
DGEGamepadManager1DirectionPadChange(Integer, TJoystickDPad)
DoScoreChanged(TObject, TMessage)
DoTranslateTexts(TObject, TMessage) (Inherited from T__SceneAncestor)
DrawCell(Integer, Integer)
FrameResized(TObject)
GameLoopTimer(TObject)
HideScene

Contains scene finalization. It's called each time the scene is hidden.

InitGame
InitKeyboard
ShowScene

Contains scene initialization. It's called each time the scene is shown.

TheSnakeEatTheBonus
TranslateTexts(string)

This method is called each time a global translation broadcast is sent with current language as argument.

(Inherited from T__SceneAncestor)

Fields